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Parkour in Kiev

Parkour (sometimes abbreviated to PK) or l'art du déplacement (English: the art of movement) is an activity with the aim of moving from one point to another as efficiently and quickly as possible, using principally the abilities of the human body. It is meant to help one overcome obstacles, which can be anything in the surrounding environment—from branches and rocks to rails and concrete walls—and can be practiced in both rural and urban areas. Parkour practitioners are referred to as traceurs, or traceuses for females. Founded by David Belle in France, parkour focuses on practicing efficient movements to develop one's body and mind to be able to overcome obstacles in an emergency. Parkour is a physical activity that is difficult to categorize. Often miscategorized as a sport or an extreme sport, parkour has no set of rules, team work, formal hierarchy, or competitiveness. It is an art or discipline that resembles self-defense in the ancient martial arts. According to David Belle, "the physical aspect of parkour is getting over all the obstacles in your path as you would in an emergency. You want to move in such a way, with any movement, as to help you gain the most ground on someone or something, whether escaping from it or chasing toward it." Thus, when faced with a hostile confrontation with a person, one will be able to speak, fight, or flee. As martial arts are a form of training for the fight, parkour is a form of training for the flight. Because of its unique nature, it is often said that parkour is in its own category. An characteristic of parkour is efficiency. Practitioners move not only as fast as they can, but also in the most direct and efficient way possible; a characteristic that distinguishes it from the similar practice of free running, which places more emphasis on freedom of movement, such as acrobatics.[9] Efficiency also involves avoiding injuries, short and long-term, part of why parkour's unofficial motto is être et durer (to be and to last). Those who are skilled at this activity normally have an extremely keen spatial awareness (a.k.a. air sense). Traceurs say that parkour also influences one's thought process by enhancing self-confidence and critical-thinking skills that allow one to overcome everyday physical and mental obstacles. A study by Neuropsychiatrie de l'Enfance et de l'Adolescence in France reflects that traceurs seek for more sensation and leadership than gymnastic practitioners.
The main movements are:
Landing: Bending the knees when toes make contact with ground (never land flat footed; always land on toes and ball of your foot).
Balance: Walking along the crest of an obstacle; literally "balance."
Cat balance: Quadrupedal movement along the crest of an obstacle.
Underbar: Jumping or swinging through a gap between obstacles; literally "to cross" or "to break through."
Lache: Hanging drop; lâcher literally meaning "to let go." To hang or swing (on a bar, on a wall, on a branch) and let go, dropping to the ground or to hang from another object. This can refer to almost all hanging/swinging type movements.
Pop vault, wall hop, Wallpass: Overcoming a tall structure, usually by use of a step off the wall to transform forward momentum into upward momentum, then using the arms to climb onto and over the object.
Dyno: This movement comes from climbing terminology, and encompasses leaping from a position similar to an armjump, then grabbing an obstacle usually higher than the initial starting place, often used for an overhang. This movement is used when a more simple movement is not possible.
Vault , Pass: To move over an object with one's hand(s) on an object to ease the movement.
Turn vault, Turn Down: A vault or dropping movement involving a 180° turn; literally "half turn." This move is often used to place yourself hanging from an object in order to shorten a drop or prepare for a jump.
Speed vault: To overcome an obstacle by jumping side-ways first, then placing one hand on the obstacle to self-right your body and continue running.
Lazy vault: To overcome an obstacle by using a one-handed vault, then using the other hand at the end of the vault to push oneself forwards in order to finish the move.
Cat pass/jump, (king) kong vault: The saut de chat involves diving forward over an obstacle so that the body becomes horizontal, pushing off with the hands and tucking the legs, such that the body is brought back to a vertical position, ready to land.
Dash vault: This vault involves using the hands to move oneself forwards at the end of the vault. One uses both hands to overcome an obstacle by jumping feet first over the obstacle and pushing off with the hands at the end. Visually, this might seem similar to the saut de chat, but reversed. David Belle has officially rebuked this vault however,[citation needed] and thus its inclusion as a parkour movement is debatable.
Reverse vault:A vault involving a 360° rotation such that the traceur's back faces forward as they pass the obstacle. The purpose of the rotation is ease of technique in the case of otherwise awkward body position or loss of momentum prior to the vault. Muscle-up or climb-up: To get from a hanging position (wall, rail, branch, arm jump, etc) into a position where your upper body is above the obstacle, supported by the arms. This then allows for you to climb up onto the obstacle and continue.
Roll: A forward roll where the hands, arms and diagonal of the back contact the ground, often called breakfall. Used primarily to transfer the momentum/energy from jumps and to minimise impact preventing a painful landing. Identical to the basic Kaiten or Ukemi of martial arts such as Judo, Ninjutsu, Jujitsu, and Aikido.
Arm jump, cat leap: To land on the side of an obstacle in a hanging/crouched position, the hands gripping the top edge, holding the body, ready to perform a muscle up.
Drop: Literally 'jump to the ground' / 'jump to the floor'. To jump down, or drop down from something.
Gap jump: To jump from one place/object to another, over a gap/distance. This technique is most often followed with a roll.
Precision: Static or moving jump from one object to a precise spot on another object. This term can refer to any form of jumping however.
Tic tac: To step off a wall in order to overcome another obstacle or gain height to grab something.
Parkour training sites in Kiev are
Zoloti vorota metro station area
Palats Ukraina metro station area
Zeleny teater
Website:http://www.parkour.kiev.ua/main/index.php
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